Thoughts on Lost Ark
May. 11th, 2022 05:21![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm trying to think of a polite way to put it but basically... the game thinks an awful lot of itself, at least in terms of the story.
So on Monday I got my main character to the point in the story where there's a big dramatic storming the castle to restore the rightful king etc and so on. Of course the size of the battle and the speed of it is all a bit ridiculous, but I'll pretty much always forgive that because that sort of thing is hard no matter what.
But then afterwards there's all sort of dramatic speeches and long camera shots and it's all very celebratory. Which on the one hand sure, these people have just reclaimed their kingdom from an evil regent. But on the other hand...
I don't know these people. I don't know this kingdom. I sided against the regent because he was an asshole, not because I cared about the other guy. The game presented this as some big momentous occasion but I was just doing another quest. And while I was trying to watch the cutscenes I realised I didn't even know when the story turned into this whole kingdom saving thing, so that's a thing.
It doesn't help that afterwards the game goes "Here, have all the things. So many things. New systems, new places, have a stronghold, you already picked up gathering right, so much stuff, hope you've got the patience to read through all this with no idea what it all means or why you want it."
Look I'm trying not to compare it to Final Fantasy XIV - and Black Desert Online, for that matter - but it's hard.
Also, would love to know if the class starting story thing had any relevance to the story at all, or if that's just entirely fluff.
Then again, I've had it a week and put 36 hours into it, so it can't be that bad. I do appreciate that the stronghold seems to be for all the characters on the server, which is something I wish FFXIV would do for its housing system. (Seriously, "oh woe there's so much demand for housing" just let us share with alts why is that so hard)
So on Monday I got my main character to the point in the story where there's a big dramatic storming the castle to restore the rightful king etc and so on. Of course the size of the battle and the speed of it is all a bit ridiculous, but I'll pretty much always forgive that because that sort of thing is hard no matter what.
But then afterwards there's all sort of dramatic speeches and long camera shots and it's all very celebratory. Which on the one hand sure, these people have just reclaimed their kingdom from an evil regent. But on the other hand...
I don't know these people. I don't know this kingdom. I sided against the regent because he was an asshole, not because I cared about the other guy. The game presented this as some big momentous occasion but I was just doing another quest. And while I was trying to watch the cutscenes I realised I didn't even know when the story turned into this whole kingdom saving thing, so that's a thing.
It doesn't help that afterwards the game goes "Here, have all the things. So many things. New systems, new places, have a stronghold, you already picked up gathering right, so much stuff, hope you've got the patience to read through all this with no idea what it all means or why you want it."
Look I'm trying not to compare it to Final Fantasy XIV - and Black Desert Online, for that matter - but it's hard.
Also, would love to know if the class starting story thing had any relevance to the story at all, or if that's just entirely fluff.
Then again, I've had it a week and put 36 hours into it, so it can't be that bad. I do appreciate that the stronghold seems to be for all the characters on the server, which is something I wish FFXIV would do for its housing system. (Seriously, "oh woe there's so much demand for housing" just let us share with alts why is that so hard)